PortfolioPlayground · 2021

Cyclops

A digital-sculpting study that reinterprets a familiar game character through form and detail.

Cyclops uses ZBrush to reconceptualise a character from Mobile Legends.

Role
Character Modelling | ZBrush

01

Character reinterpretation

The opening render establishes the silhouette, posture and material character of the sculpt.

02

Form and proportion

Alternate views reveal how mass and balance are handled across the seated figure.

03

Surface detail

Closer renders develop armour, props and smaller features without losing the larger silhouette.

04

Lighting studies

Changes in lighting test how the sculpt reads under more atmospheric conditions.

05

Profile

Side views expose relationships that are less visible from the hero angle.

06

Material separation

Distinct surfaces help organise the dense character geometry.

07

Resolved sculpt

The closing rotations present the character as a complete digital object.

08

Final view

A final perspective returns attention to the expression and overall presence.